16 years, 10 months ago
Highlights
I calculated offset value for the ray of neighbor samples and the results are much improved but still getting some gray shades:My PS:float AO(float3 CPoint, float3 N, float2 Tex…
16 years, 10 months ago
16 years, 10 months ago
Hi everyone I'm trying to implement SSAO but after trying several methods i still getting strange results. I hope someone could give me a clue because I'm totally lost now :( He…
16 years, 10 months ago
16 years, 10 months ago
16 years, 10 months ago
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See all in DiscussionsI calculated offset value for the ray of neighbor samples and the results are much improved but still getting some …
16 years, 10 months ago
Quote:Original post by RubiconWhat you seem to be doing is reading different depths around the sample point but recasting along …
16 years, 10 months ago
Sorry, I forgot to include my GetPos/GetNormal code:float3 GetNormal(float2 TexCoord){ return DTexture.Sample( PointSam, TexCoord ).xyz * 2.0f - 1.0f;}float3 GetPos(float2 …
16 years, 10 months ago