Hello. I have small small shader project written in C#. It uses several C# specific user statements and functions such as; Microsoft.Xna.Framework.Content.Pipeline.Graphics, usi…
16 years, 7 months ago
Hello. I have small small shader project written in C#. It uses several C# specific user statements and functions such as; Microsoft.Xna.Framework.Content.Pipeline.Graphics, usi…
16 years, 7 months ago
16 years, 11 months ago
16 years, 11 months ago
Thank you Steve you were right.I was using NULL for the LPD3DXSPRITE.DrawText(NULL, TextToWrite, -1, &rct;, 0, fontColor ); I changed it to a; m_font->DrawText(CSGD_Direct3D:…
16 years, 11 months ago
Hello everybody I'm working on a mid size game project for one of my classes. I just wanted to know if there is any piece software that basically runs and reads my cod…
16 years, 10 months ago
Hello I'm working on a 2D game project and having some issues about rendering text. here is my rendering function; void CGamePlayState::Render() { m_bLayerMoon->DrawBitm…
16 years, 11 months ago
Hello. I have small small shader project written in C#. It uses several C# specific user statements and functions such …
16 years, 7 months ago
Hello everybody I'm working on a mid size game project for one of my classes. I just wanted to know …
16 years, 10 months ago
Thank you Steve you were right.I was using NULL for the LPD3DXSPRITE.DrawText(NULL, TextToWrite, -1, &rct;, 0, fontColor ); I changed …
16 years, 11 months ago
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