Is there some mathematical function to detect how far a point is from the edge of an object? I am trying to make a falloff shader that doesn't rely on surface normals to sh…
16 years, 11 months ago
Is there some mathematical function to detect how far a point is from the edge of an object? I am trying to make a falloff shader that doesn't rely on surface normals to sh…
16 years, 11 months ago
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