I want to render the back buffer to another texture (performing scaling and other operations). If the back buffer wasn't created with the D3D10_BIND_SHADER_RESOURCE flag, is my…
13 years, 7 months ago
I want to render the back buffer to another texture (performing scaling and other operations). If the back buffer wasn't created with the D3D10_BIND_SHADER_RESOURCE flag, is my…
13 years, 7 months ago
13 years, 11 months ago
Haha, I've been reading the docs up and down -- even sideways -- and I still missed this. I'm glad somebody else knows how to read. I guess what threw me off is that the…
13 years, 11 months ago
I took my first stab at using deferred contexts in DirectX 11 the other day. My use-case for deferred contexts is probably somewhat different from the common scenario though; I&…
13 years, 11 months ago
14 years, 7 months ago
I've used state blocks (http://msdn.microsoft.com/en-us/library/windows/desktop/bb206121%28v=vs.85%29.aspx) with Direct3D 9 in the past to save off the current render state,…
14 years, 7 months ago
I want to render the back buffer to another texture (performing scaling and other operations). If the back buffer wasn't …
13 years, 7 months ago
Haha, I've been reading the docs up and down -- even sideways -- and I still missed this. I'm glad …
13 years, 11 months ago
I took my first stab at using deferred contexts in DirectX 11 the other day. My use-case for deferred contexts …
13 years, 11 months ago
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