12 years, 3 months ago
Highlights
You are changing the range of the depth value vec4 position = vec4(texCoord, depth, 1.0); // unpack positi…
12 years, 3 months ago
For the past 3 days I've been trying to get ssao working without much result. I've narrowed the problem down to the way I'm converting screen coordinates to view coordinates and…
12 years, 3 months ago
Hi GameDev, I'm currently working on a game in OpenGL ES 2.0 (Android) and I've ran into a bit of an issue: I have 2 meshes, both have their own shader object (cod…
13 years, 4 months ago
14 years, 11 months ago
Is there any way of adding data into the vertice container as if it's an array? struct CUSTOMVERTEX { FLOAT x, y, z; }; CUSTOMVERTEX Vertices[] = { { 0.0f, 0.0f, 0.0f}, { 1.…
14 years, 11 months ago
Latest Activity
See all in DiscussionsYou are changing the range of the depth value vec4 position = vec4(texCoord, depth, 1.0); // unpack position.xyz = position.xyz *
12 years, 3 months ago
For the past 3 days I've been trying to get ssao working without much result. I've narrowed the problem down …
12 years, 3 months ago
Hi GameDev, I'm currently working on a game in OpenGL ES 2.0 (Android) and I've ran into a bit …
13 years, 4 months ago