11 years, 1 month ago
Highlights
Community contributions featuredI'm done with implementation: I have the following informations and comparisions: # Objects: 4 # Triangles: 34,378 Render method: Raycasting Render size: 640x480 T…
11 years, 1 month ago
11 years, 2 months ago
Hello community, I'm experimenting a bit with vertex arrays, buffers and shaders. Because there was an option in glGenVertexArrays() that i can generate more than 1 verte…
10 years, 11 months ago
I want to implement octrees where I store a (limited) number of triangles in each octree node. One triangle can exist in multiple nodes. Before i can add it I need to fig…
11 years, 2 months ago
Hey guys, I want to implement octrees in my hard coded raycasting/raytracing algorithm (no OpenGL or DirectX). I'm also able to load Wavefront OBJ files. But with more an…
11 years, 2 months ago
Latest Activity
See all in DiscussionsHello community, I'm experimenting a bit with vertex arrays, buffers and shaders. Because there was an option in glGenVertexArrays() …
10 years, 11 months ago
I'm done with implementation: I have the following informations and comparisions: # Objects: 4 # Triangles: 34,378 Render method: …
11 years, 1 month ago
it seems the whole algorithm is easier to understand when transforming the triangle so that AABB's center is at zero-point. …
11 years, 2 months ago