I'm not happy with the skyboxes in my King Voxel game - they look like you're inside a box! The problem is the edges and particularly corners are farthest from the c…
14 years, 11 months ago
I'm not happy with the skyboxes in my King Voxel game - they look like you're inside a box! The problem is the edges and particularly corners are farthest from the c…
14 years, 11 months ago
16 years, 10 months ago
uniform variables? Well can I make them nonuniform then? Is there some sort of modifier to change this behaviour for this particular variable?
16 years, 10 months ago
I have setup a clip plane and it clips triangles rendered in fixed function pipeline, but not the ones I draw through HLSL. Why not and how do I fix this?
16 years, 10 months ago
I'm using pixel shader 3.0 in Managed DirectX. I want to know how often I am executing my pixel shader code... I try to do an Effect.GetValue("pixelcount", 4); I set my pixelcou…
16 years, 10 months ago
I'm not happy with the skyboxes in my King Voxel game - they look like you're inside a box! The …
14 years, 11 months ago
I have setup a clip plane and it clips triangles rendered in fixed function pipeline, but not the ones I …
16 years, 10 months ago
uniform variables? Well can I make them nonuniform then? Is there some sort of modifier to change this behaviour for …
16 years, 10 months ago
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