16 years, 10 months ago
Highlights
You have to add "glBlendfunc GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA" before the "glBindTexture"edit:But i am not shure...[Edited by - verty on December 4, 2009 3:32:31 PM]
16 years, 10 months ago
16 years, 10 months ago
I've got 4 calibration points (x1,y1,x2,...). these are the edges of the coordinate system and theres a point in the system (xp,yp). The problem ist that the 4calibration points…
16 years, 10 months ago
Maybe you should think about OpenGL.
16 years, 10 months ago
16 years, 10 months ago