16 years, 10 months ago
Highlights
I am using the TBN matrix to convert normals from a normal map (which are in tangent space) to eye space.
16 years, 10 months ago
16 years, 10 months ago
So I'm trying out the deferred lighting thing. I am keeping track of a color buffer, a depth buffer and a normal buffer. I'm storing all of the normals in eye-space so this lead…
16 years, 10 months ago
Thanks b_thangvn for that link. Generating the tangent with the uv coordinates makes so much sense but it was escaping me. It's all working great now. It's OpenGL by the way.
16 years, 10 months ago
16 years, 10 months ago
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See all in DiscussionsI am using the TBN matrix to convert normals from a normal map (which are in tangent space) to eye …
16 years, 10 months ago
Thanks b_thangvn for that link. Generating the tangent with the uv coordinates makes so much sense but it was escaping …
16 years, 10 months ago
So I tried changing the model so that the tangent vector would be the same for each vertex (the binormal …
16 years, 10 months ago