The WM_INPUT handler is using heap allocation for temporary storage in a function. This is way over the top. Better to replace new with alloca in my opinion.
16 years, 5 months ago
The WM_INPUT handler is using heap allocation for temporary storage in a function. This is way over the top. Better to replace new with alloca in my opinion.
16 years, 5 months ago
16 years, 10 months ago
I've tested it with 50,000 objects with several hundred polygons per object. I think the total throughput on the GPU was several hundred million polygons per seconds.You su…
16 years, 10 months ago
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