13 years, 7 months ago
Highlights
Community contributions featuredI went with this solution as it minimizes locking and ironically, the risk of deadlocks. The source of my issue is that openGL requires every task for a given openGL context to…
13 years, 7 months ago
13 years, 9 months ago
I have finalized the intiial threading model for a program I'm working on, and due to the nature of its enviroment I have to allow deadlocks to occur or loose much of the benift…
13 years, 7 months ago
So I'm working on my first hobby game where I have to implement a proper asset loading system, in my previous projects I have had no problem fitting everything in memory at once…
13 years, 9 months ago
Hey all, I'm having a bit of trouble trying to get a cubemap to work with OpenGL and GLSL. It seems to upload it just fine, at least GlIntercept outputs the cubemap texture…
13 years, 10 months ago
Latest Activity
See all in DiscussionsI went with this solution as it minimizes locking and ironically, the risk of deadlocks. The source of my issue …
13 years, 7 months ago
I have finalized the intiial threading model for a program I'm working on, and due to the nature of its …
13 years, 7 months ago
What's wrong with loading screens? Wont really work well at all for the game I'm designing. As it is …
13 years, 9 months ago