14 years, 11 months ago
Highlights
You have to calculate lighting in the shaders as well.
14 years, 11 months ago
14 years, 11 months ago
14 years, 11 months ago
Not sure how you set things up or which GL version you use but you need to bind the second set of texture coordinates to an attribute in the shader. Then you can pass it from th…
14 years, 11 months ago
If you have two colors, x and y, all mix does is take (1-a)*x + a*y. You can combine colors any way you want and don't have to use the mix function. i.e. x+y, x-y, x*y or wh…
14 years, 11 months ago
Latest Activity
See all in DiscussionsYou have to calculate lighting in the shaders as well.
14 years, 11 months ago
Not sure how you set things up or which GL version you use but you need to bind the second …
14 years, 11 months ago
If you have two colors, x and y, all mix does is take (1-a)*x + a*y. You can combine colors …
14 years, 11 months ago