8 years, 6 months ago
Highlights
Community contributions featuredOn 2/18/2018 at 1:59 PM, JoeJ said: So you do something similar that Crysis 2, which created a incomplete voxelization from screen space for GI? Minor correction but Crysis 2 di…
8 years, 6 months ago
8 years, 6 months ago
AFAIK the view matrix and projection matrix are constructed in tr_main.c (R_RotateForViewer and R_SetupProjection). If I'm not mistaken the actual matrix used during world rende…
8 years, 6 months ago
8 years, 8 months ago
On 12/13/2017 at 3:11 AM, Hodgman said: The engine source code was so bad, it took me a week to do a task that really should've taken me half a day. Now you have me super curiou…
8 years, 8 months ago
Latest Activity
See all in DiscussionsOn 2/18/2018 at 1:59 PM, JoeJ said: So you do something similar that Crysis 2, which created a incomplete voxelization …
8 years, 6 months ago
AFAIK the view matrix and projection matrix are constructed in tr_main.c (R_RotateForViewer and R_SetupProjection). If I'm not mistaken the actual …
8 years, 6 months ago
On 12/13/2017 at 3:11 AM, Hodgman said: The engine source code was so bad, it took me a week to …
8 years, 8 months ago