16 years, 9 months ago
Highlights
Hi, guys,I got it solved!Since the tex3D in OpenGL/GLSL only support uniform coordinate,the draw method can only be: glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVerte…
16 years, 9 months ago
16 years, 10 months ago
Dear All, I have encountered a problem with OpenGL/GLSL as the following message, error C5041: cannot locate suitable resource to bind parameter ... I have searched this forum,…
16 years, 9 months ago
Hi, buddies, I have encountered a strange problem when I was trying to upload a 3D texture to GPU. The test code is simple as following , // code snippets // enable GLSL program…
16 years, 10 months ago
Quote:Original post by charmingzuoThe strange thing is, as bove code, beforeglUniform1i(xParam, 0); // texunit 1I useglGetTexImage(GL_TEXTURE_3D, 0, GL_LUMINANCE, GL_FLOAT, outD…
16 years, 10 months ago
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See all in DiscussionsDear All, I have encountered a problem with OpenGL/GLSL as the following message, error C5041: cannot locate suitable resource to …
16 years, 9 months ago
Hi, guys,I got it solved!Since the tex3D in OpenGL/GLSL only support uniform coordinate,the draw method can only be: glBegin(GL_QUADS); glTexCoord2f(0.0, …
16 years, 9 months ago
Quote:Original post by charmingzuoThe strange thing is, as bove code, beforeglUniform1i(xParam, 0); // texunit 1I useglGetTexImage(GL_TEXTURE_3D, 0, GL_LUMINANCE, GL_FLOAT, outData);to …
16 years, 10 months ago