16 years, 9 months ago
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16 years, 9 months ago
16 years, 9 months ago
I was looking for examples of self shadowing normal maps using bent normals computed from a height map. I came accross this old post on the topic I think he was somewhat mi…
16 years, 9 months ago
Yes you are correct, but:Usually you keep your tangent space matrix orthonormal (though you don't have to)which allows you to use the transpose of that matrix as its inverse bec…
16 years, 9 months ago
Triangle strips have not been the most optimal way to render geometry for quite some time. (we're talking back to geforce 3 or so), so I would not recommend it even for low end…
16 years, 9 months ago
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See all in DiscussionsYes you are correct, but:Usually you keep your tangent space matrix orthonormal (though you don't have to)which allows you to …
16 years, 9 months ago
Triangle strips have not been the most optimal way to render geometry for quite some time. (we're talking back to …
16 years, 9 months ago
I took the AP exam quite a while ago. (11 years now, yikes)My school also didn't really have an AP …
16 years, 9 months ago