14 years, 5 months ago
Highlights
From your screenshots, it looks like the art style makes it really difficult to pick out objects from the background, maybe it works better in motion though..
14 years, 5 months ago
15 years, 1 month ago
Hey guys, I have tons of rendering engine experience and have written a pretty solid system for handling it, in a project i'm working on, but now I need to do collision and…
14 years, 11 months ago
Hey guys, I need to animate lots of characters (about 40 less than 500 polys) at once, I tried doing it initially with a skeletal animation format but with some horrible perform…
15 years, 1 month ago
So i have been trying to understand this concept of being reading about in this document: http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf The part im havi…
15 years, 1 month ago
Latest Activity
See all in DiscussionsFrom your screenshots, it looks like the art style makes it really difficult to pick out objects from the background, …
14 years, 5 months ago
Hey guys, I have tons of rendering engine experience and have written a pretty solid system for handling it, in …
14 years, 11 months ago
It would be far more effcient to render in one batch rather than a whole bunch: glBegin() for (int x …
15 years, 1 month ago