16 years, 8 months ago
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Thanks for your answers.Is there any way I can use glVertexAttribPointer to fill the gl_Normal value? Using a custom variable like in_Normal works but I'd like to just use the s…
16 years, 8 months ago
16 years, 9 months ago
I'm trying to pass some normals to a shader written in GLSL using glVertexAttribPointer but I can't seem to get it working. I read that vertex positions should be at index 0 and…
16 years, 8 months ago
I have two similar OpenGL rendering contexts. - loadingContext (For loading models) - renderingContext (For rendering models) They are shared using wglShareLists(loadingContext,…
16 years, 9 months ago
Quote:Original post by Erik RufeltIf you skip wglMakeCurrent(NULL, NULL), and instead just glFlush() and Sleep(100000) in the second thread, does the main thread never render?Th…
16 years, 9 months ago
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See all in DiscussionsThanks for your answers.Is there any way I can use glVertexAttribPointer to fill the gl_Normal value? Using a custom variable …
16 years, 8 months ago
I'm trying to pass some normals to a shader written in GLSL using glVertexAttribPointer but I can't seem to get …
16 years, 8 months ago
Quote:Original post by Erik RufeltIf you skip wglMakeCurrent(NULL, NULL), and instead just glFlush() and Sleep(100000) in the second thread, does …
16 years, 9 months ago