16ย years, 2ย months ago
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Community contributions featuredwell. thanks for advice but it doesn't workvoid CBall::Bouncing(float massTarget, D3DXVECTOR3 velocityTarget, D3DXVECTOR3 &newSelfSpeed;){ float e = 1.0f; //dummy elastic m_veloโฆ
16ย years, 2ย months ago
16ย years, 2ย months ago
I want to create bouncing ball in 3dbut it is not necessary to be precisely calculated in physic and math.Just want to try to make it move correct.like when it was hit, it bouncโฆ
16ย years, 2ย months ago
int x,y;case WM_MOUSEMOVE:x = (short)LOWORD(lParam);y = (short)HIWORD(lParam);break;I want to compare screen coordinate in float like...if(x >10.5f....)but it doesn't work prโฆ
16ย years, 2ย months ago
........void main(){ AIclass a,b,c; a.Move(); b.Move(); c.Move();}And the problem is .... a,b and c moved in the same ways.They even wait for the others and turn angle togetherโฆ
16ย years, 2ย months ago
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See all in Discussionswell. thanks for advice but it doesn't workvoid CBall::Bouncing(float massTarget, D3DXVECTOR3 velocityTarget, D3DXVECTOR3 &newSelfSpeed;){ float e = 1.0f; //dummy elastic โฆ
16ย years, 2ย months ago
I want to create bouncing ball in 3dbut it is not necessary to be precisely calculated in physic and math.Just โฆ
16ย years, 2ย months ago
int x,y;case WM_MOUSEMOVE:x = (short)LOWORD(lParam);y = (short)HIWORD(lParam);break;I want to compare screen coordinate in float like...if(x >10.5f....)but it doesn't work properly, โฆ
16ย years, 2ย months ago