16 years, 9 months ago
Highlights
16 years, 9 months ago
16 years, 9 months ago
I'm new to SlimDX and so I stuck with what you see above. In my "C" projects I created surfaces according to Andre LaMothe method by using DirectDraw :). But now I have to use C…
16 years, 9 months ago
Quote:Original post by jpetrieModern 3D graphics APIs are much more focused around drawing primitives -- described by vertices -- than drawing individual pixels. It will be gene…
16 years, 9 months ago
Oh, I was close to the truth! I can write to BackBufer! :) But rumors said that locking surfaces and writing to them takes more time than locking VertexBuffer, filling some stra…
16 years, 9 months ago
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See all in DiscussionsQuote:Original post by jpetrieModern 3D graphics APIs are much more focused around drawing primitives -- described by vertices -- than …
16 years, 9 months ago
Oh, I was close to the truth! I can write to BackBufer! :) But rumors said that locking surfaces and …
16 years, 9 months ago
Thanks for the answers :). I know that DDRAW is deprecated, but I thought that there's still some method which …
16 years, 9 months ago