16 years, 9 months ago
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Problem solved: Switching to glVertexAttribPointer did not accelerate things. However, I found that the problem is related to the data alignment. Using a vertex buffer with …
16 years, 9 months ago
16 years, 9 months ago
Hi, I achieve acceptable frame rates when rendering a tiled height field with VBOs using floats for the vertices and integers for the indices buffer. I tried saving some memory…
16 years, 9 months ago
16 years, 9 months ago
Many thanks for your help.Quote:You added this test in the shader, correct?It is not clear to me how I can test for NAN and INF values in a shader. I assume that (gl_Vertex == g…
16 years, 9 months ago
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See all in DiscussionsProblem solved: Switching to glVertexAttribPointer did not accelerate things. However, I found that the problem is related to the data …
16 years, 9 months ago
Many thanks for your help.Quote:You added this test in the shader, correct?It is not clear to me how I can …
16 years, 9 months ago
Thank you very much for your help. I have to admit that I am learning OpenGL and GLSL as I …
16 years, 9 months ago