16 years, 5 months ago
Highlights
16 years, 5 months ago
Well the terrain is showing up all black. If I take out the lighting code in the shader it works fine.
16 years, 5 months ago
I want to add a directional light to this splatting shader. I have looked at a diffuse lighting shader and tried to merge it into the splatting shader but am having some difficu…
16 years, 5 months ago
I am reading my bsp mesh into an ode trimesh. Some of the walls and floors it works, some it doesnt. Here is my trimesh function: Public Shared Sub dGeomCreateTriMesh(ByVal m As…
16 years, 9 months ago
Thought this might do it but am having some trouble with this too.Quote://matricesfloat4x4 matViewProjection; float4x4 matWorld;//ambient variablesfloat4 AmbientColor = float4(1…
16 years, 5 months ago
Latest Activity
See all in DiscussionsWell the terrain is showing up all black. If I take out the lighting code in the shader it works …
16 years, 5 months ago
Thought this might do it but am having some trouble with this too.Quote://matricesfloat4x4 matViewProjection; float4x4 matWorld;//ambient variablesfloat4 AmbientColor = float4(1.0f, …
16 years, 5 months ago
I want to add a directional light to this splatting shader. I have looked at a diffuse lighting shader and …
16 years, 5 months ago