16 years, 9 months ago
Highlights
Where would you save the data? You cannot modify constants inside a vertex shader (that's why they are called "constants" :)). Typically you only have 256 float4 constants…
16 years, 9 months ago
16 years, 9 months ago
16 years, 9 months ago
My experience is that using "backfaced shadows" will cause a little light leaking everywhere (due to the zbias), whereas "frontfaced shadows" cause a little shadow leaking (agai…
16 years, 9 months ago
Wolf, what happened to your ShaderX7 article? I have the book on my desk but there is nothing on the "bounding spheres" trick. I don't really like having conditionals…
16 years, 9 months ago
Latest Activity
Where would you save the data? You cannot modify constants inside a vertex shader (that's why they are called "constants" …
16 years, 9 months ago
My experience is that using "backfaced shadows" will cause a little light leaking everywhere (due to the zbias), whereas "frontfaced …
16 years, 9 months ago
Wolf, what happened to your ShaderX7 article? I have the book on my desk but there is nothing on the …
16 years, 9 months ago