15ย years, 6ย months ago
Highlights
Community contributions featured15ย years, 6ย months ago
Right, seems like i just don't get the idea how to lookup this damn cube texture in frag shader. As in my previous post that was not resolved, i have - cube depth texture wiโฆ
15ย years, 6ย months ago
Hello again ! Let me start from the fact I've tried searching for almost 5 days now to find a solution how to project the shadow map by using a CubeShadow in the shadersโฆ
15ย years, 6ย months ago
Hiya guys! A small question came to my mind this morning in regards to rendering models with one shader. This is exactly what i do now, and i think it isn't a good ideaโฆ
15ย years, 7ย months ago
Latest Activity
See all in DiscussionsRight, seems like i just don't get the idea how to lookup this damn cube texture in frag shader. As โฆ
15ย years, 6ย months ago
Nobody ?
15ย years, 6ย months ago
Just for an update, tried sampling with lightDirection as per below in fragment shader: //vertexshader ... lightDir[0]=tbnMatrix * ( (gl_LightSource[0].position.xyz โฆ
15ย years, 6ย months ago