6 years ago
Highlights
I fixed the inverted UV issue you see in the above video, added sky and few other things, but I created a video showing the performance on a 3080, 2080 and 2060.
6 years ago
6 years ago
I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engi…
6 years ago
For the past few months I've been working on a project called the "idTech4 Community Developers Kit", which has a sole purpose of enhancing the idTech 4 engine and…
14 years, 4 months ago
Hey I was wondering if you guys could give me some quick feedback on my deferred renderer. I'm still stuck on how to do shadowing, I got dual parabloid maps to work &#…
16 years, 3 months ago
Latest Activity
See all in DiscussionsI fixed the inverted UV issue you see in the above video, added sky and few other things, but I …
6 years ago
EDIT:As of Alpha 2, which is the link above, the entire game is playable.
6 years ago
I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia …
6 years ago