i have a texture with a DXGI_FORMAT_A8_UNORM format. in hlsl: float4 color = tex.Sample(sample_state, Texcoord.xy); then i got the color with a correct alpha channel result and…
14 years, 5 months ago
i have a texture with a DXGI_FORMAT_A8_UNORM format. in hlsl: float4 color = tex.Sample(sample_state, Texcoord.xy); then i got the color with a correct alpha channel result and…
14 years, 5 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more