14 years, 6 months ago
Highlights
[quote name='Sent1nel' timestamp='1331145203' post='4920145'] The only example I can think of is in non-interleaved data scenarios, but that doesn't…
14 years, 6 months ago
I've been trying to figure out why ID3D11DeviceContext::IASetVertexBuffers let's you set an array of vertex buffers. Does anyone know of a scenario where you would use a…
14 years, 6 months ago
I have a project that has both VS 2008 and VS 2010 solutions. Everything compiles fine across bother projects. When I start my server on VS 2008 server (non-blocking) and try to…
15 years, 8 months ago
I've implemented an abstracted renderer that keeps my calls to direct3d or opengl hidden away from the higher levels of my framework. Unfortunately this has left me with using t…
16 years ago
16 years, 7 months ago
Latest Activity
See all in Discussions[quote name='Sent1nel' timestamp='1331145203' post='4920145'] The only example I can think of is in non-interleaved data scenarios, but that doesn't really …
14 years, 6 months ago
I've been trying to figure out why ID3D11DeviceContext::IASetVertexBuffers let's you set an array of vertex buffers. Does anyone know of …
14 years, 6 months ago
I have a project that has both VS 2008 and VS 2010 solutions. Everything compiles fine across bother projects. When …
15 years, 8 months ago