12 years, 6 months ago
Highlights
In one dimension, your ray is going to travel through the near plane and then through the far plane. In order to get into the cube, you need to pass the near plane in all three…
12 years, 6 months ago
12 years, 6 months ago
I'll preface this by saying that robust triangulation is very difficult. Whatever you implement will almost certainly fail for some inputs. FIST (http://www.cosy.sbg.ac.a…
12 years, 6 months ago
12 years, 7 months ago
Vectors have more cache coherent access patterns than heaps. Also if your help contains objects rather than pointers, then swaps are expensive operations. Unless your nodes are…
12 years, 7 months ago
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See all in DiscussionsIn one dimension, your ray is going to travel through the near plane and then through the far plane. In …
12 years, 6 months ago
I'll preface this by saying that robust triangulation is very difficult. Whatever you implement will almost certainly fail for some …
12 years, 6 months ago
Vectors have more cache coherent access patterns than heaps. Also if your help contains objects rather than pointers, then swaps …
12 years, 7 months ago