12 years, 9 months ago
Highlights
Actually, there is no vertex effected by the bone. But it is root bone. is this be defined no use? if so. how can I calculate the root bone's transform?
12 years, 9 months ago
I use IGame to export the skeleton, but have some questions. I want to calculate the binding position with the skeleton. The function with IGameSkin->GetInitBoneT…
12 years, 9 months ago
15 years, 3 months ago
I want to render some thing to the RenderTarget, then render the RenderTarget on the screen. But the question is that, the result of RenderTarget is not accurate right. It have…
15 years, 3 months ago
I had loaded a gif texture with OpenIL. And how can I get all the frames of the texture?
15 years, 10 months ago
Latest Activity
See all in DiscussionsActually, there is no vertex effected by the bone. But it is root bone. is this be defined no use? …
12 years, 9 months ago
I use IGame to export the skeleton, but have some questions. I want to calculate the binding position with the skeleton. …
12 years, 9 months ago
I'm using straight shaders for everything, so my matrix pipeline is all done in software with my math library. Can …
15 years, 3 months ago