Hello Gamedev.net, I'm currently writng my own collision response algorithm but i've got some problems while computing the impulse. Sometimes the angular part of the imp…
15 years, 4 months ago
Hello Gamedev.net, I'm currently writng my own collision response algorithm but i've got some problems while computing the impulse. Sometimes the angular part of the imp…
15 years, 4 months ago
15 years, 8 months ago
15 years, 8 months ago
The step and lerp intrinsics (or step and mix in GLSL) let you choose between two values without actually branching.[/quote] Yeah I usually uses maths to avoid doing test but I…
15 years, 8 months ago
Hi Gamedev! I'm currently implementing per object per pixel motion blur using current and previous world view projection matrices to compute pixel velocity and it start…
15 years, 8 months ago
Hi everybody :)I'm currently trying to make volumetric cloud rendering, by using concentric spherical slices around the camera and raytracing a 3D texture to get the cloud volum…
15 years, 11 months ago
Hello Gamedev.net, I'm currently writng my own collision response algorithm but i've got some problems while computing the impulse. Sometimes …
15 years, 4 months ago
The step and lerp intrinsics (or step and mix in GLSL) let you choose between two values without actually branching.[/quote] …
15 years, 8 months ago
However in my experience doing this and making it look good is very tricky, because there's often cares where you …
15 years, 8 months ago
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