16 years ago
Highlights
16 years, 2 months ago
I have an application where I do rendering and then read back the rendered image. Previously I used PBOs and framebuffers to read back the image, i.e.,glReadBuffer(GL_FRONT)glDr…
16 years ago
Most examples I have seen on buffer usage (PBO, FBO, VBO) unbinds the buffer after usage. E.g.glBindBuffer(..., buffer1);...glBindBuffer(..., 0);...glBindBuffer(..., buffer…
16 years ago
Hi,I'm coding a program which is something like a simulation and the results are rendered in real time. I'm using GLUT to create the display window. Since the main program shoul…
16 years ago
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See all in DiscussionsThe explanations are clear, thanks!
16 years ago
I have an application where I do rendering and then read back the rendered image. Previously I used PBOs and …
16 years ago
Most examples I have seen on buffer usage (PBO, FBO, VBO) unbinds the buffer after usage. E.g.glBindBuffer(..., buffer1);...glBindBuffer(..., 0);...glBindBuffer(..., buffer2);The …
16 years ago