16 years, 7 months ago
Highlights
If you want to go async with OpenGL for retrieving/uploading pixel data, you could use Pixel Buffer Objects (PBOs). There are a couple of good PBO tutorials on the web, sim…
16 years, 7 months ago
16 years, 7 months ago
Hello, in my application I'm using a small OpenGL based 2D-GUI framework to create a 800x480 pixels user interface. The positions and dimensions of the GUI controls are set to a…
16 years, 7 months ago
16 years, 7 months ago
Quote:Original post by OrangyTangIIRC, scissor works in window coordinates. It sounds like previously you had world coords and window coords matched up. Since they don't match a…
16 years, 7 months ago
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See all in DiscussionsIf you want to go async with OpenGL for retrieving/uploading pixel data, you could use Pixel Buffer Objects (PBOs). There …
16 years, 7 months ago
Quote:Original post by OrangyTangIIRC, scissor works in window coordinates. It sounds like previously you had world coords and window coords …
16 years, 7 months ago
Did you try glGetDoublev(GL_MODELVIEW_MATRIX, matrix)? Does it make any difference?
16 years, 7 months ago