16 years, 3 months ago
Highlights
Quote:Original post by YogurtEmperorWait. I can’t get clarification on this.An infinite projection should be used for rendering the whole scene?Right now I am rendering the…
16 years, 3 months ago
16 years, 5 months ago
Does anyone have any good resources for explaining how to generating heat maps? http://en.wikipedia.org/wiki/Heat_map Bonus points for pseudo or C# code. I've sifting through a…
16 years, 8 months ago
I use morph targets although I've used both techniques in the past. I currently don't support non-uniform bone scaling which may be needed to get certain features to look right.…
16 years, 5 months ago
16 years, 6 months ago
Latest Activity
See all in DiscussionsQuote:Original post by YogurtEmperorWait. I can’t get clarification on this.An infinite projection should be used for rendering the whole scene?Right …
16 years, 3 months ago
I use morph targets although I've used both techniques in the past. I currently don't support non-uniform bone scaling which …
16 years, 5 months ago
You could split the mesh incurring the draw calls but could reduce the number of verts that each bone influences …
16 years, 6 months ago