16 years, 6 months ago
Highlights
Here is an example I made on 64-bit Linux:http://suckerfreegames.com/_as/as_bug.zipI used the projects/gnuc/makefile to compile AngelScript. I then compiled my example with…
16 years, 6 months ago
16 years, 7 months ago
I've been using AngelScript 2.18.1 in my project and so far it has been great. I've been developing it on Windows just fine. My project will be cross-platform, so I started…
16 years, 8 months ago
16 years, 7 months ago
Quote:Original post by slugearjust FYI, you are registering key_pressed ( not Engine_keydown ) as keydownYes, that is what I had BEFORE my fix.Before fix:r = engine->Register…
16 years, 7 months ago
Latest Activity
See all in DiscussionsHere is an example I made on 64-bit Linux:http://suckerfreegames.com/_as/as_bug.zipI used the projects/gnuc/makefile to compile AngelScript. I then compiled my example …
16 years, 6 months ago
Quote:Original post by slugearjust FYI, you are registering key_pressed ( not Engine_keydown ) as keydownYes, that is what I had …
16 years, 7 months ago
Well, I found the problem. It was related to this line:r = engine->RegisterObjectMethod("GameEngine", "bool keydown(EKEY_CODE)", asMETHOD(CGame, key_pressed), asCALL_THISCALL); assert(r >= …
16 years, 7 months ago