16 years, 3 months ago
Highlights
16 years, 3 months ago
16 years, 3 months ago
16 years, 3 months ago
keep in mind that SFML is not like the SDLwhen you use SDL to draw 2D things like text or sprites it is done in 2D,but if you do the same with the SFML, the SFML does this using…
16 years, 3 months ago
no in fact you should only remove GL_COLOR_BUFFER_BIT and keep GL_DEPTH_BUFFER_BIT otherwise you won't have the depth buffer in use correctly
16 years, 3 months ago
Latest Activity
See all in Discussionskeep in mind that SFML is not like the SDLwhen you use SDL to draw 2D things like text or …
16 years, 3 months ago
no in fact you should only remove GL_COLOR_BUFFER_BIT and keep GL_DEPTH_BUFFER_BIT otherwise you won't have the depth buffer in use …
16 years, 3 months ago
sorry I did not read carefully enough the first time,you should remove the line:glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);this function does not only …
16 years, 3 months ago