9 years, 10 months ago
Highlights
Hi Dirk, Thanks for your reply. You are absolutely right, but the problem was elsewhere and I managed to finally figure it out. :) The first mistake was in the ini…
9 years, 10 months ago
9 years, 10 months ago
Hello everyone, I have the following ragdoll structure (green dots - bones, pinkish lines - bone links): The black boxes are Bullet's rigid bodies (…
9 years, 11 months ago
Hello community, Ok, first of all, I'm using OpenGL 3, 3ds max, and Delphi to create a skeletal animation demo. I'm using the IGame interface to export meshes from 3ds ma…
13 years, 8 months ago
Hello to all members of Gamedev.net! :D My name is Patryk and I'm new here. I started programming in OGL 3.x and encountered a problem with the camera matrix. Here's the code I'…
16 years, 7 months ago
Latest Activity
See all in DiscussionsHi Dirk, Thanks for your reply. You are absolutely right, but the problem was elsewhere and I managed to …
9 years, 10 months ago
For anyone wondering what I mean by "the mesh is broken", I attached a preview of what's going on: …
9 years, 10 months ago
I use AABBs only to construct the rigid bodies. They're not involved in the calculations later on. :) I've got …
9 years, 10 months ago