16 years, 4 months ago
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mmm, actually it is. So, I can solve it by calling sprite.Flush(), but what would be the hit on the performance if I call sprite.Flush() every time after I call sprite.Draw…
16 years, 4 months ago
16 years, 5 months ago
Hi, I'm having trouble with the order that are rendered the textures and lines in Direct3D.I use a sprite object to draw textures and the built-in Line object to draw lines.Let…
16 years, 4 months ago
Hi, I have an InputHelper helper class to manage mouse input from the player. In my game loop I call to InputHelper.Poll() at the start of each frame to capture player input. Wh…
16 years, 5 months ago
Hi, I'm using DirectX to develop a 2D game engine, using c# as programming language. The game loop looks pretty much like this: while(gameForm.Created) { device.Clear(ClearFlags…
16 years, 5 months ago
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See all in Discussionsmmm, actually it is. So, I can solve it by calling sprite.Flush(), but what would be the hit on the …
16 years, 4 months ago
Hi, I'm having trouble with the order that are rendered the textures and lines in Direct3D.I use a sprite object …
16 years, 4 months ago
Hi, I have an InputHelper helper class to manage mouse input from the player. In my game loop I call …
16 years, 5 months ago