16 years, 7 months ago
Highlights
From a fellow orchestral composer, really excellent production and scoring. Best wishes on your endeavours and thanks for the inspiration.
16 years, 7 months ago
16 years, 8 months ago
Hi, Decade-long reader, first time poster. I'm trying to construct a threshold-based 2D mesh generator that feeds from a height map. For example, say we have a greyscale 8-bit h…
16 years, 8 months ago
16 years, 8 months ago
Thanks for the info Vortez, I didn't know that GL_SELECT was particularly slow on some implementations. OpenGL.org even says not to use it.. newsflash for me!
16 years, 8 months ago
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See all in DiscussionsFrom a fellow orchestral composer, really excellent production and scoring. Best wishes on your endeavours and thanks for the inspiration.
16 years, 7 months ago
Thanks for the info Vortez, I didn't know that GL_SELECT was particularly slow on some implementations. OpenGL.org even says not …
16 years, 8 months ago
I usually use Eriks second suggestion, rendering the objects bounding boxes or other low-poly representation (after culling) and use GL_SELECT …
16 years, 8 months ago