16 years, 8 months ago
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16 years, 8 months ago
16 years, 8 months ago
Hi, I've been following the DirectXTutorials and have got to the point of loading textured meshes which works fine. In that tutorial we have to load the "airplane 2.x" mesh incl…
16 years, 8 months ago
Quote:Original post by BuckeyeLooking at airplane2.x in MeshViewer, it looks like the propeller is angled up a bit from the z-axis, so your propeller rotation axis will (probabl…
16 years, 8 months ago
Quote:Original post by BuckeyeIt certainly looks like you're close.Quick suggestion:struct CUSTOMVERTEX{ D3DXVECTOR3 pos; D3DXVECTOR3 NORMAL; D3DXVECTOR2 texCoords;};...Vavg +=…
16 years, 8 months ago
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See all in DiscussionsQuote:Original post by BuckeyeLooking at airplane2.x in MeshViewer, it looks like the propeller is angled up a bit from the …
16 years, 8 months ago
Quote:Original post by BuckeyeIt certainly looks like you're close.Quick suggestion:struct CUSTOMVERTEX{ D3DXVECTOR3 pos; D3DXVECTOR3 NORMAL; D3DXVECTOR2 texCoords;};...Vavg += CustomVertex[v+start].p
16 years, 8 months ago
Righty, I've done most of what you said - it's still not quite right, the axis is still slightly off …
16 years, 8 months ago