14 years ago
Highlights
14 years ago
Everything said is correct. Binding shader program and VAO should be outside of the loop. Binding VBO is meaningless, since it is part of VBO (as beans222 said). BUT, performanc…
14 years ago
Hi, I'm currently having some speed problems when drawing with VAO and VBOs. This is my drawing method for every shape: [source lang="cpp"]void Shape::draw() { dou…
14 years ago
Hey, I have usually found answers to my questions on google but this problem is so weird that I need some real professional help! I have been developing a concurrent simula…
16 years, 7 months ago
1. 4000 x (bindvertexarray(0) + gluseprogram(0)) = un-needed remove them at the end of the function Why is this un-needed? I thought you were supposed to do this to clean things…
14 years ago
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See all in DiscussionsEverything said is correct. Binding shader program and VAO should be outside of the loop. Binding VBO is meaningless, since …
14 years ago
1. 4000 x (bindvertexarray(0) + gluseprogram(0)) = un-needed remove them at the end of the function Why is this un-needed? …
14 years ago
Hi, I'm currently having some speed problems when drawing with VAO and VBOs. This is my drawing method for every …
14 years ago