given a mesh made entirely of quads, where every vertex has valence n (with n >= 3), I need to find the distance of every vertex in the mesh from a closed set of seed vertice…
15 years, 2 months ago
given a mesh made entirely of quads, where every vertex has valence n (with n >= 3), I need to find the distance of every vertex in the mesh from a closed set of seed vertice…
15 years, 2 months ago
15 years, 8 months ago
WOAH.. Emergent you have my respect.. and I guess you really got the point.. I will look into your answer more deeply in the next days, but for sure you gave me some good tracks…
15 years, 8 months ago
15 years, 8 months ago
In my vertex shader Im bringing my normals into eye space with: "normal = normalMatrix * vertexNormal", where normalMatrix is the inverse transpose of my modelview.. I…
15 years, 8 months ago
I made several searches here but couldnt find anything.. I have a higly curved surface, whose boundary is defined by a closed loop of points (it is a curved 3d face) that may or…
15 years, 8 months ago
given a mesh made entirely of quads, where every vertex has valence n (with n >= 3), I need to …
15 years, 2 months ago
WOAH.. Emergent you have my respect.. and I guess you really got the point.. I will look into your answer …
15 years, 8 months ago
well I tought so but what bugs me is that I have to raise the condition up to 0.1 to …
15 years, 8 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more