11 years, 2 months ago
Highlights
BvhTriangleMeshShape is for fixed/non-moving objects. See the docs here: http://bulletphysics.org/Bullet/BulletFull/classbtBvhTriangleMeshShape.html#details You can either use a…
11 years, 2 months ago
16 years, 7 months ago
Quote:Original post by Tipotas688First of all is my approach of drawing a circle correct? Is there a better way than drawing 360 points?One thing I'd like to point out is that y…
16 years, 7 months ago
16 years, 7 months ago
I've been working on a .NET wrapper for Bullet which is compatible with SlimDX and XNA:http://code.google.com/p/bulletsharpIt's far from complete, but it's a start. Check o…
16 years, 7 months ago
Latest Activity
BvhTriangleMeshShape is for fixed/non-moving objects. See the docs here: http://bulletphysics.org/Bullet/BulletFull/classbtBvhTriangleMeshShape.html#details You can either use a GImpactMeshShape, whic
11 years, 2 months ago
Quote:Original post by Tipotas688First of all is my approach of drawing a circle correct? Is there a better way than …
16 years, 7 months ago
I've been working on a .NET wrapper for Bullet which is compatible with SlimDX and XNA:http://code.google.com/p/bulletsharpIt's far from complete, but …
16 years, 7 months ago