14 years, 4 months ago
Highlights
Actually, such pseudo-3D movement does not require multiple layers. A cliff where you can jump in Zelda, for example, is merely a part of the map where you can move (the top of…
14 years, 4 months ago
16 years, 6 months ago
Hey there, I am using LUA and Luabind. So far, using C++ function with various parameters in lua has worked quite well and is already integrated into our project. The next step…
16 years, 6 months ago
Hey there, I'm trying to implement lua into our game using luabind, but it turns out to be harder than expected. I have a project containing only one file with the fol…
16 years, 7 months ago
16 years, 6 months ago
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See all in DiscussionsActually, such pseudo-3D movement does not require multiple layers. A cliff where you can jump in Zelda, for example, is …
14 years, 4 months ago
Oh well, I really didn't know that.Thanks, that solved my problem!
16 years, 6 months ago
Thanks for your advice.I didn't think about catching that error. Never used try/catch before (it's just not the usual way …
16 years, 6 months ago