15 years, 6 months ago
Highlights
15 years, 6 months ago
15 years, 6 months ago
I'm creating a lockstep multiplayer game, and I'm having trouble creating unique IDs for my newly-spawned objects (for example, when a new tank is spawned in an RTS game…
15 years, 6 months ago
Hey all! I just released my game Flotilla and wanted to share it here. The game involves space exploration and combat. The universe is randomly generated and features a branchin…
16 years, 7 months ago
@hplus0603 - I think I understand what you're getting at now. Right now, here's how my system works: Client sends a queued command ("spawn a unit during lockstep tu…
15 years, 6 months ago
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See all in Discussions@hplus0603 - I think I understand what you're getting at now. Right now, here's how my system works: Client sends …
15 years, 6 months ago
@BeerNutts - Yes, that's the situation I was trying to describe. Similar to what you & Hodgman suggested, I'm now …
15 years, 6 months ago
@hodgman - I think this is exactly what I was looking for! The clientID + local counter generates a unique …
15 years, 6 months ago