16 years ago
Highlights
the only problem is when you render the lights with geometry ( sphere, cones, etc ), you can't do it with a single pass/call, always is the full quad for each light.Full sc…
16 years ago
16 years, 2 months ago
HelloUnfortunately LogLuv ( for encoding HDR ) isn't is a linear function, and thisis a problem with deferred rendering and aditive blending.Anyone know a aproach/solution?
16 years ago
hi , any example of how to use the ARB_draw_instanced extension ?
16 years, 7 months ago
this video show crysis running in a 3200 hd,
16 years, 2 months ago
Latest Activity
See all in Discussionsthe only problem is when you render the lights with geometry ( sphere, cones, etc ), you can't do it …
16 years ago
HelloUnfortunately LogLuv ( for encoding HDR ) isn't is a linear function, and thisis a problem with deferred rendering and …
16 years ago
this video show crysis running in a 3200 hd,
16 years, 2 months ago