12 years, 1 month ago
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12 years, 1 month ago
Could be gldepthfunc, try using GL_ALWAYS?
12 years, 1 month ago
Given the vertices for a poygon (tri or quad) , the face vertex list, and the normal for the polygon, a single floating point number is also given. Question is what does the val…
12 years, 1 month ago
I have two polygons which share two vertices, and the normals for both polygons. What I need to determine is whether the shared line between the polygons is a mountain or…
12 years, 1 month ago
Given 3 vertices in 3D space, each with a texture co-ordinate, how do you find the 3D co-ordinates of UV(1,1)(0,0)(1,0)and (0,1). Assuming the 3 texture co-ordinates are all dif…
16 years, 5 months ago
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See all in DiscussionsCould be gldepthfunc, try using GL_ALWAYS?
12 years, 1 month ago
Wow thanks, never seen that before, any ideas for it's use? (The program being ported is used to create unfolded …
12 years, 1 month ago
Given the vertices for a poygon (tri or quad) , the face vertex list, and the normal for the polygon, …
12 years, 1 month ago