15 years, 7 months ago
Highlights
15 years, 7 months ago
15 years, 7 months ago
A few days ago, I started reading 3D Game Programming with DirectX 9.0c by Frank Luna. I thought it would be fun to write my own wrapper for DX, so I threw one together last nig…
15 years, 7 months ago
Greetings. I'm going to give a background to my question first, but you can just skip to "My question:" farther down if this is too much. I recently finished reading "Introducti…
16 years, 7 months ago
Your game is not going to be running at thousands of frames per second. The tearing would be unacceptable - you will be vertically synced. Benchmark real situations. I suspect y…
15 years, 7 months ago
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See all in DiscussionsYour game is not going to be running at thousands of frames per second. The tearing would be unacceptable - …
15 years, 7 months ago
If you are talking about “Introduction to 3D Game Programming with DirectX 9.0”, he uses timeGetTime() to get time readouts. …
15 years, 7 months ago
.02ms is not a difference in speed that you should care about. That kind of a speed difference can be …
15 years, 7 months ago