16 years, 7 months ago
Highlights
1. I think GLSL will cost the space and time since they might share the same vertex shader. According to ARB/shader_objects, the storages of uniforms are bundled with program ob…
16 years, 7 months ago
Hi, guy. It is the first thread I've opened. Recently, I've developed a project "iAztecGL". It is a light-weight Next-Gen Graphic Engine featuring flexible shader-material syste…
16 years, 7 months ago