Hello, I'm modifying my little engine so that I can utilize the time the GPU takes to complete renders by creating the command buffer(s) for the next frame(s). In the process, Iโฆ
7ย years, 6ย months ago
Hello, I'm modifying my little engine so that I can utilize the time the GPU takes to complete renders by creating the command buffer(s) for the next frame(s). In the process, Iโฆ
7ย years, 6ย months ago
Hello, I've been porting my Direct3D code to Vulkan for a while now, and I found a few things rather annoying with Vulkan. What I'm trying to do is to use a single pipeliโฆ
10ย years, 1ย month ago
12ย years, 3ย months ago
12ย years, 3ย months ago
I'm using the texture to implement geometric clipmap based terrain. Basically, the texture is used by a Load call in the vertex shader. I thought, ignoring the "intuitive uโฆ
12ย years, 3ย months ago
Hello, I'm trying to create a texture array that I want to update per frame. So I want to use D3D11_USAGE_DYNAMIC and ArraySize>1. but I get this error: โฆ
12ย years, 3ย months ago
Hello, I'm modifying my little engine so that I can utilize the time the GPU takes to complete renders by โฆ
7ย years, 6ย months ago
Hello, I've been porting my Direct3D code to Vulkan for a while now, and I found a few things โฆ
10ย years, 1ย month ago
I'm using the texture to implement geometric clipmap based terrain. Basically, the texture is used by a Load call in the โฆ
12ย years, 3ย months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more