12 years, 4 months ago
Highlights
Performance is my largest concern. Rendering an object with 5 materials would otherwise cost 5 draw calls (1 for each material). Using material IDs, that's only 1 draw call (a m…
12 years, 4 months ago
So I'm about to start writing a scene manager and renderer for a game and I'm going to be using deferred shading. My scenes are going to be populated by lots of objects so I'll…
12 years, 4 months ago
16 years ago
So I'm having troubles with the radiosity simulator for my 2d sidescroller engine - both of which are written in c++, by me, from scratch. The radiosity simulator builds a light…
16 years, 6 months ago
So I'm using opengl, wgl and c++ to render text. The code makes a call to glCallLists to render the text - so it shouldn't be too slow, right? Wrong. Has a rotating skybox (6 qu…
16 years, 6 months ago
Latest Activity
See all in DiscussionsPerformance is my largest concern. Rendering an object with 5 materials would otherwise cost 5 draw calls (1 for each …
12 years, 4 months ago
So I'm about to start writing a scene manager and renderer for a game and I'm going to be using …
12 years, 4 months ago
Make some kind of guest account, or a way to preview the game without registering.I don't want to sign my …
16 years ago