16 years, 7 months ago
Highlights
Quote:I've got alpha blending, alpha testing, and depthbufferwriteenable disabledJust to make sure, check the result of your D3DDevice::Clear() method. Also as kauna said, if I…
16 years, 7 months ago
16 years, 7 months ago
I had almost the exact same problem because I had to use pretransformed sprites for particles in an otherwise 3d world and ended up implementing a kinda-sorta ugly hack for this…
16 years, 7 months ago
Latest Activity
Quote:I've got alpha blending, alpha testing, and depthbufferwriteenable disabledJust to make sure, check the result of your D3DDevice::Clear() method. Also …
16 years, 7 months ago
I had almost the exact same problem because I had to use pretransformed sprites for particles in an otherwise 3d …
16 years, 7 months ago